Rosenfeld Media and Environments for Humans bring together some of the Web’s most notable experts for an all-new, one-day-only online conference, the UX Futures Summit 2014! You may have already seen the announcement and been preparing to watch alone at your desk, but why not join your Richmond UX colleagues and watch the all-day conference together?
After a month of amazing nearby opportunities for UX professional development, RUX is proud to be hosting the Summit viewing at Gather RVA on November 5th. We will meet at Gather’s co-working space in the main conference room starting at 9am, with coffee and refreshments. From 10-1, we will watch the morning sessions together, with a lunch break from 1-2.
10am Andy Polaine: Design to the Power of Ten
11am Abby Covert: A World Made of Information
12pm Steve Krug: What if it turns out Steve Jobs wasn’t an alien?
1pm Lunch break
2pm Nathan Shedroff: Interaction Design Lessons Literally From the Future
3pm Margot Bloomstein: Democratized Publishing: Expanding our Expectations of ‘Everyone’
4pm Jesse James Garrett: UX: The First 50 Years
After the last session we will be raffling off some terrific UX-related prizes, including the Grand Prize: the entire Rosenfeld UX library in digital format to one lucky winner!
Your cost to join us at Gather: just $20. On your own, this event would cost $179—with no discussions, door prizes, or networking. To attend an event of this caliber outside Richmond would be an even great investment of time and money. Only a few seats remain…
Thank you to our event sponsors: Snagajob, CarMax, and CapTech!
We used our August 27 session to Define RUX (note the capital D in define) using the Design Studio approach. We walked through and agreed upon who RUX serves, how RUXers want to be served, and what those programs might be. All notes below.
Please let us know if we have missed anything.
The next steps will be to revisit these thoughts and formulate a plan. Passionate about the direction of RUX and want to be part of the planning process? Let us know!
RUX Design Studio NOTES:
Who we Serve
• Make digital sh!t
• Want to learn
• Seek a Job
• Want to meet similar people
And to a lesser degree …
Designers, beer drinkers, people who want speed, brainstormers, anthropologists, people who want to know what’s going on, people who want to be challenged, people who want to overcome obstacles, people who want to share insights, stay current; futurists, job offerers, product owners, business owners.
These people might most often have the following roles:
• Interaction designers
• UX researchers
• Usability specialists
• Web teams of One
• Product Management
• Information Architects
Though sometimes they might also be:
• Digital Strategists
• UX coaches
• Information Geeks
• Content People
• Business Owners
• Business Development
• Communications Specialists
• Social Media people
• Technical Writers
These people would most like to get from RUX:
Enablement, collaboration, problem solving, exploration, shared passion, new ways of thinking…
Learning, education, mentoring, immersion…
Trends, pushes, challenge to norms…
Commiseration, leadership, inspiration, affirmation…
Means for social impact…
Community, network, friends, peers, access…
Promotion of my trade, means to make RVA great, regional recognition, strengthening of the profession…
And after exploring who RUX serves, and what RUXers want, we came up with two areas of programming. Its just a start, but there are some fantastic ideas here!
PRINCIPLE AREA : “Live & Learn”
Top programs/activities that we brainstormed include –
• UX workshops to solve UX problems together
• Forum to share UX challenges and insights
• Demos of great user experiences
• UX Job Announcements
• UX People Hub
• Computer program training seminars
• Feedback on designs
• Getting a look at various RVA digital businesses
• Internships and finders
• Beginner to expert workshops
• Demos of great (and terrible) user experiences
• Feedback in designs in which everyone comments!
• TLDR book clubs (that is, too long didn’t read)
(Other Live & Learn ideas included conference takeovers, conferences, scholarships to conferences, official mentor programs, connecting newbies to pros, feedback circles, learning to transfer learning, image sharing network, speakers, expert panel discussions)
SECONDARY AREA : “Push & Give”
Top programs/activities that we brainstormed include –
• Tool or process demos
• Training on UX
• Case studies
• Failure stories
• What’s cool email
• Case studies
• Design Jams on real ideas
• Projects that give back
(Other ideas on Push & Give included video game competitions, games, code or game design jams, charity events, create a product events, finding help for UX (find me a UX person!), startup weekends for concepts, coordinated UX research, transferrable skills into the field, “know your users” (bring projects here to get feedback together), UX Q&A, Live usability sessions with audience participants, design appreciation training or games, teaching and promoting research methods)
We are proud to be a strategic partner for The Eye Tracking in UX Design Conference, taking place on October 16 in Washington DC. Leading experts in eye tracking will discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. They will explore recent advances in the technology, which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience will be discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users.
If you’re interested in attending, we have a special discount code for our members! Please use code RUX when registering to get 25% off! Hope to see you there! Follow #ETUX2014 on Twitter for updates and live tweets from the conference!
- 9:15am – Intro to Eye Tracking | Andrew Schall
- 9:45am – Eye Tracking Visual Search Patterns | Dr. Soussan Djamasbi & Dr. Adrienne Hall-Phillips
- 10:15am – Eye Tracking with Usability Testing | Erica Olmsted-Hawala
- 10:45am – Physiological Response Measurements: Coupling Eye Tracking with EEG, EDA and Pupil Dilation | Sabrina Duda
- 11:30am – Lunch
- 12:30Pm – Eye Tracking the UX of Forms and Surveys | Dr. Jennifer Romano Bergstrom
- 1:00Pm – Eye Tracking to Understand Information Architecture and Web Navigation | Andrew Schall
- 1:30Pm – Eye Tracking how Users Interact with Web Content | Ian Everdell
- 2:00Pm – Eye Tracking the UX of E-Commerce Websites | Wilkey Wong & Mike Bartels
- 2:45Pm – Eye Tracking the Mobile Experience | Dr. Jibo He & Dr. Barbara Chaparro
- 3:15Pm – Eye Tracking the Gaming Experience | Dr. Veronica Zammitto
- 4:00Pm – Afternoon Break (Beverages & Snacks)
- 4:15Pm – Eye Tracking with Older Users | Dr. Jennifer Romano Bergstrom
- 4:45Pm – Eye Tracking with Low Literacy Users | Angela Colter & Dr. Kathryn Summers
- 5:30Pm – Discussion: The Future of Eye Tracking & User Experience
Check out the session descriptions and speaker credentials at http://eyetrackingux2014.busyconf.com/schedule. Don’t forget to enter code RUX when you register!
Friday, August 8, 11:00 AM
4851 Lake Brook Dr.
Glen Allen, VA 23060
Join other Axure users for a virtual conference hosted by Snagajob. AxureWorld 2014 will be screened live, with speakers from around the globe. Why watch this alone at your desk when you can network with other design pros at the same time? This year’s program promises to have something for everyone.
Adaptive Views and RWD
- Presenter: Jim Hobart (USA)
Data-Driven Prototypes and the Repeater
- Presenter: Shira Luk-Zilberman (Israel)
Advanced Interactions: “Alan’s Psychedelic Widget – Re-Using Cases
- Presenter: Ritch Macefield (UK)
Integrating Visual Design with the Prototype
- Presenter: Maria Bolivar (USA)
Gathering Feedback from Stakeholders
- Presenter, Session 1: Péter W. Szabó (Romania)
- Presenter, Session 2: TBD
Mark Hurst is coming to RVA. Tuesday, July 15th at 10:00 AM Mark will be speaking at Snagajob HQ about his new book “Customers Included.“Posted: July 8, 2014
In this talk, customer experience pioneer Mark Hurst draws upon real-world examples to explore the critical need of taking a ‘customers included’ approach when developing a product or service.
Whether it’s designing a new water pump in Malawi or configuring shelves in Walmart, Hurst lays out three essential rules for success: 1. Observe customers directly; 2. Discover key unmet needs; and 3. Build consensus.
ABOUT MARK HURST
Mark Hurst, founder and president of Creative Good, has spent his career writing and speaking about how organizations and individuals can create better customer experiences. Recently, he co-authored Customers Included, a book about strategy and customer experience.
In 2003 Hurst founded the Gel Conference, which annually spotlights people and projects that create some good experience (and has featured the first stage presentations for Wikipedia, Marissa Mayer, Ze Frank, Khan Academy, and others).
Mark began his Internet career as a graduate researcher at the MIT Media Lab, then worked with Seth Godin at Yoyodyne, which was later sold to Yahoo. He holds bachelor’s and master’s degrees in computer science from MIT.